In relation to the origin, the position vector basically indicates the position or position of the point (for Cartesian 3D systems). This article describes Cartesian equations in 3D space and vector planes as well as the equation of a plane in space.
In general, levels can be specified using four different methods – two-two lines of intersection and points (not on the line), 3 points that are not identical (3 points are not on the line). Lines that do not match the two parallel lines – Normal vector and point body – give the equation of a plane. There are an infinite number of planes perpendicular to a given vector.
However, at a given point, only one clear plane remains perpendicular to that point as it passes. The position vector-only points to the position or position of a point in the Cartesian 3D system relative to the reference origin.
Let us assume a pair of orthogonal vectors sharing an initial point. Imagine grabbing and twisting one of the vectors. On twisting, the second vector spins around, sweeping out a plane.
Consider the following image:
Let n⇀ = (a, b, c) be a normal vector and a point be P = (x0, y0, z0).
Then, all points form the set Q = (x, y, z), such that PQ⇀ is orthogonal and n⇀ forms a plane.
Then, the vector equation of a plane in space is given by:
n⇀ . PQ⇀ = 0. (Since the dot product of orthogonal vectors is zero.)
(a, b, c) . (x – x0, y – y0, z – z0) = 0.
a (x – x0) + b (y – y0) + c (z – z0) = 0.
The above equation can be rewritten as ax + by + cz + d = 0, which is the general equation of a plane. Here, d = −ax0−by0−cz0.
Vectors in plane and space
Vectors in plane and space are described below:
Vectors in the plane are represented by directed line segments (arrows). The endpoints of a segment are called the start and endpoints of the vector. The arrow from the start point to the endpoint indicates the direction of the vector. The length of the line segment represents its size. The notation ∥v∥ is used to represent the size of the vector v. A vector with the same start and end points is called a zero vector and is represented by 0. Zero vectors are the only vectors that have no direction. Any direction can be considered appropriate for the problem at hand. Equivalent vectors are treated the same even if they have different starting points. Therefore, if v and w are equal, write,
v = w.
lines and planes in space problems
The following is lines and planes in space problem:
Q. Find straight parametric and symmetric equations through points (1, 4, -2) and (-3, 5, 0).
Solution
First find the vector parallel to the straight line joining two points:
v = ⟨− 3 −1,5 −4,0 – (-2) ⟩ = ⟨−4, 1, 2⟩. Use one of the indicated points on the line to complete the parametric equation.
x = 1 – 4t
y = 4 + t, and
z = −2 + 2t.
t Solve each equation of to create a linear symmetry equation:
(x – 1)/ – 4 = (y − 4) /1=( z +2)/2.
Conclusion
Lines and planes are probably the simplest curves and surfaces in 3D space, but we can see that this is the equation of a plane in space.
The plane does not have a clear “direction” like a line. However, it is very convenient to assign directions to the plane. There are only two directions perpendicular to the plane. A vector with either of these two directions is said to be perpendicular to the plane.
There are many normal vectors in a given plane, but they are all parallel or antiparallel to each other. In contrast to a plane, a three-dimensional line has a clear direction. That is the direction of the vector parallel to it.
That is, a line consists of points that can be reached by starting from that point and moving the distance in the direction of the vector.